![]() ![]() ![]() Voyeuristically retracing the steps of Talos I's many, many inhabitants is depressing at times. #CROSSBOW CRUSADE REVIEW UPGRADE#How you deal with other characters will produce consequences, and even the way you upgrade your own skills and abilities has consequences. The divergence of events is a big theme in Prey, right from the fact that Kennedy was never assassinated, to the very method of the game's famous "Mimic" enemy's metamorphoses. It feels like almost every single individual NPC inhabitant on Talos I has a story to tell. You'd be forgiven for thinking that it was just a pretty set piece, but later on, you'll find yourself spacewalking through the breach.Įvery little event in Prey feels like a piece of a larger jigsaw puzzle. At the start of the game, a large explosion rips through the side of the station outside the window. There isn't a single event in Prey that happens for the sake of it. The world itself tells the game's story – camera control is never taken away from the player. I can't (and won't) spoil Prey's main plot, because it's the mystery and intrigue that drives you forward. Prey serves as a wonderful introduction to the rebooted 2008 property, delivering a rich canvas of history and world lore that feels as though it already has huge potential for future entries. Prey weaves a cohesive narrative that is as engrossing as it is meticulously consistent. #CROSSBOW CRUSADE REVIEW WINDOWS#Prey Game (Image credit: Windows Central) Your goal is to discover the true nature of the Typhon, discover what went wrong aboard Talos I and ultimately find out who is responsible. It's no spoiler to say that things go badly wrong aboard Talos I and that Morgan Yu is dropped right in the middle of it. While elements of Prey's plot are fairly recognizable, from its containment-breaching alien creatures to its dodgy experiments in extra-judicial regions of space, it's the masterful combination of these elements and heaps of detail that makes Prey's world so welcoming and terrifying. It's home to dozens of individual scientists and engineers, supported by robotic operators who serve as floating servants and general workers. And this is where much of the game takes place. Talos I is the epicenter of TranStar's neuroscientific breakthroughs. It's the masterful combination of these elements and heaps of detail that makes Prey's world so welcoming and terrifying. Advanced mathematics, classical piano, new languages and knowledge can be democratized – for a price. Along with Morgan's brother, TranStar CEO Alex Yu, the two oversaw the creation of "Neuromods," which afford any human the ability to learn new skills with a simple (and quite brutal) eye injection. Without giving too much away, your family's scientific contributions within the company led to a fundamental reimagining of the limits of human potential. In 2030, TranStar purchased the derelict station and added several new modules for habitation, research and development. In the late 90s, Kletka was abandoned after decades of failed Typhon research, containment mishaps, and spiraling budgets. The Soviets had encountered an aggressive alien threat during the early years of the space race, and Kletka's purpose was to contain these oil-like metamorphic creatures, which would later become known as the Typhon. While the public celebrated the breakthrough in relations between the Soviet Union and the U.S., the original purpose of Kletka, however, was a little darker. ![]()
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